AI Insights · Timothy · October 2021
Top 5 iOS Bubble Shooter Games in Europe Q3 2021
Discover the performance trends of the top 5 iOS bubble shooter games in Europe during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the iOS platform in Europe saw notable trends in the performance of the top 5 bubble shooter games. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Bubble Witch 3 Saga experienced a fluctuation in weekly revenue, peaking at approximately $62K in the final week of June and ending the quarter at around $57K. Downloads saw a significant spike mid-July, reaching 13K, but later stabilized, averaging around 5K-6K towards the end of September. Active users peaked at 159K in mid-July before gradually declining to 123K by the end of the quarter.
Bubble Shooter: Pop & Blast maintained consistent weekly revenue, starting at $37K and peaking at $42K in early August, before closing the quarter at approximately $33K. Downloads showed a downward trend from 19K in early July to around 13K at the end of September. The game’s active users remained relatively stable, fluctuating between 288K and 320K throughout the quarter.
Bubble Shooter - Panda Pop! saw a steady weekly revenue trend, starting at $21K and ending at $17K. Weekly downloads remained relatively low, ranging from 1.5K to 2.2K. Active users showed a slight decline from 8.8K in late June to about 7.5K by the end of September.
Bubble Witch 2 Saga had a consistent weekly revenue pattern, starting at $16K and maintaining around $13K-$15K throughout the quarter. Downloads remained modest, averaging approximately 1.2K-1.6K per week. Active users saw a slight decrease from 5.5K in late June to around 4.8K by the end of September.
Bubble Pop Origin! Puzzle Game showed a stable revenue trend, peaking at $11K in late June and early September, with minor fluctuations throughout the quarter. Downloads peaked at 5.6K in early August and ended the quarter at 3.2K. Active users showed a gradual decline from 123K in late June to around 103K by the end of September.
The data presented above comes from Sensor Tower, providing valuable insights into the performance of these popular bubble shooter games. For more detailed analytics, visit Sensor Tower.